Looks like the review camera’s object gets filtered out in the playblast review process. Resulting from any back plate that is on the camera gets hidden during the review process too.
"show_overlays": true - in extract playblast preset, doesn’t appear to have any effect on image plates being shown or not.
Thinking the applied_view() view function needs to explicitly add the review camera to the objects list to not isolate it, or "CAMERA" type needs to be added to this types var
types = {"MESH", "GPENCIL"}
objects = [obj for obj in window.scene.objects if obj.type in types]
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In Review
Bugs

Tommy Ford
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In Review
Bugs

Tommy Ford
Get notified by email when there are changes.