Blender review removes camera backplates
Looks like the review camera’s object gets filtered out in the playblast review process. Resulting from any back plate that is on the camera gets hidden during the review process too.
"show_overlays": true - in extract playblast preset, doesn’t appear to have any effect on image plates being shown or not.
Thinking the applied_view() view function needs to explicitly add the review camera to the objects list to not isolate it, or "CAMERA" type needs to be added to this types var
types = {"MESH", "GPENCIL"}
objects = [obj for obj in window.scene.objects if obj.type in types]
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Comments1
CS Team
Hi Tom, thanks for your insights and thoughts…it is definetely an issue as you wrote. Blender host addon def. needs improving on that front generally speaking of playblasts (reviews) as there is no e.g. review profiles atm which would be the best - having settings configuration for each task type and using frontend for configuration too…as now there is just one config possible which is a tad limiting!
I will check the blender repo and create an issue for this at least.
Thank you for your feedback and time!
Libor Batek | CS Team