Unreal: Render/Publish gets name from nested subsequence

If I have subsequences within my shot then my render/publish will get that name, resulting in some really funky names sometimes depending on what your nested sequence is :)

Example below

Subsequence inside my shot is called “seq010_s040_anim”


My render instance/variant is called “render_lighting_s040”


When I render out the final publish will be like this

“render_lighting_s040_seq010_s040_anim” (where the last part of the name is a subsequence within my shot)

what I would expect is “render_lighting_s040”

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In Review

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Bugs

Tags

Pipeline

Author

Olle Rydberg

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