Unreal: Publish fail affects all publish instances
When publishing in Unreal if one shot fails then all fails an nothing gets published
This means I have to publish things one by one or publish all and see which ones fails and then ignore those on next publish
It would be better if the shots working got published and then I would only need to fix and re-publish the one that failed
I am publishing locally not on farm
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Comments2
Olle Rydberg
The issue seems to be the same with After Effects. So maybe this is not an Unreal specific issue.
When publishing with AYON in AE or Unreal it will only 100% complete the publishing once ALL shots in the queue have been published.
So basically if I have 90 shots and then last shot fails, then nothing will get published.
To me it makes more sense if it did one by one and make sure the publish process is 100% finished before moving on to the next shot.
Does it make sense.. I could also jump on a quick call to explain
CS Team
Hi, so you mean multishot sequence and render failure (missing frames) for some subsequence, right? As Im not really certain whats the issue atm so providing more details might help.
Libor Batek | CS Team